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AAA-Division Rules 2015

LGCS Game Rules

 

 

2015 LGCS AAA Division Rules

 

All rules for this division are standard ASA rules except for the following exceptions and/or clarifications

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10u-1          Teams shall use a regulation 11” ASA approved hardball for regular season games.

 

10u-2          Base distance is 60 feet.

 

10u-3          Pitching distance is 35 feet. An 8-foot radius circle centered on the  pitcher’s rubber is used.

 

10u-4          Game time limit is 90 minutes. Once the game playing time has passed the game time limit, no new inning may begin. Game playing time is the elapsed time of the game including all time outs and begins with the first pitch of the first inning. A regulation game is six innings long.

 

10u-5          Play games with as few as seven players. Up to ten players appear on defense, six infielders and four outfielders. All outfielders must be positioned on the grass at the time that each pitch crosses home plate. All players on the team are in the batting order. Players may appear anywhere in the batting order as determined by the team staff at the beginning of the game regardless of whether the player is a starting defensive player or on the team bench. If a player arrives after the game has begun, she shall be added to the bottom of the order. If a player leaves the game early because of injury, sickness, school or family event, her spot in the batting order shall be skipped with no penalty to the team.

 

                  If a team has fewer than seven players, that team shall forfeit the game for league standing considerations, although the game can be played for practice reasons at the discretion of the two coaches.

 

10u-6          All players must appear in the defense for a minimum of 2 innings per game. No player shall sit out more than 2 innings per game unless injured/sick.

 

10u-7          Innings 1 through 4: A half inning ends when the defensive team achieves three outs or, when the offensive team scores 4 runs. Innings 5 and 6: Starting with the 5th inning, the inning ends when the batting team increases its lead by 4 runs or takes a 10 run lead, whichever is larger. A team trailing by 10 or more runs in the bottom of the last inning can only tie the game.

 

10u-8          If a team is ahead by 10 runs after 4 (four) complete innings, the game is over and complete.

 

10u-9          Player and Team Staff pitching rules:

 

a)         Player and Team Staff pitcher must pitch from 35 feet. In the act of delivering the ball, the Player and Team Staff pitcher’s pivot foot must maintain contact with the pitcher’s rubber.

 

b)         It is up to the discretion of the Umpire to call an illegal pitch on the pitcher. If called by the Umpire, an illegal pitch shall be a ball, but the base runners shall not advance unless the illegal pitch is ball four.

 

10u-9 (Continued)

 

c)         First half of season: A walk is awarded to the first two batters in each half inning that receives four called balls. A batter hit by a pitch that is awarded first base does not constitute a walk for coach pitch consideration. Once two batters are walked, coach- pitching resumes for each batter for each batter receiving 4 called “balls”.

 

1)              A Team Staff pitcher begins pitching by inheriting the pitcher’s strike count and no (zero) balls. The coach shall pitch a maximum of 4 pitches, plus fouls on the last pitch. The batter will bat until she a) puts the ball in play b) coach pitches all 4 pitches and the ball is not put in play or c) strikes out swinging.  There are no called strikes during coach pitching.

 

2)              While a Team Staff member is pitching, runners may leave a base only when the ball crosses the plate.

 

d)         Second half of season: No coach pitching.  Player will always walk on 4 balls.

 

e)         Players may bunt off a Player pitcher at any time. Players shall not be allowed to bunt off a Team Staff pitcher.

 

f)          A batted ball hitting the Team Staff pitcher shall be a single. Runners may advance one base. The ball is dead.

 

g)         A batter that is hit by pitch may elect to continue batting rather than automatically receiving first base.

 

10u-10        The play is over and the ball is dead when the pitcher has possession of the ball and both feet are within the pitcher’s circle. It is insufficient for the ball to be within the pitching circle but not in the control of the pitcher. If the pitcher drops the ball and the ball remains in the pitching circle, runners are released to steal when otherwise permitted to do so.

 

10u-11        Pitchers may pitch 2 innings of the first 4 innings.  A player may pitch a 3rd inning if the game goes 5 or 6 innings.

 

10u-12        Warming up pitchers:

 

a)         A player warming up a pitcher must wear full catcher’s gear once the pitcher has started a full wind up.

 

b)         At the beginning of each half inning, or when a pitcher relieves another, more than one minute shall be used to deliver not more than 3 (three) warm up pitches.

 

10u-13        Runners may leadoff after the ball leaves the pitcher’s hand. If the player leaves early, the umpire will immediately stop play and one warning will be issued per team per game. Thereafter, upon any player leaving early, the umpire will immediately stop play and the runner will be called out.

 

a)         First half of season: Runners may steal second or third base on a successive pitch, except when coaches are pitching. No player may steal home, including following an attempted pick off at first or third base.

 

 

10u-13 (Continued)

 

b)         Second half of season: Runners may steal second base, third base or home on successive pitches (steal one base per pitch).

                 

                  Continuous action stealing (stealing second when achieving first on a walk) is not allowed. A runner may not advance past the stolen base (i.e. To third when stealing second) on an overthrow during a steal.

 

10U-14        Dropped Third Strike rule: Dropped third strike rule is not in effect.

 

10U-15        Borrowing players:

a)         In the event that a team has less than seven players, the coach of the team short of players may inquire in advance if the game can be rescheduled.  If the other coach is not willing or unable to do so, then the team short of players will forfeit. If no notification is given and a team arrives with less than seven players, the game will be considered a forfeit, although the game can be played at the discretion of the coaches. In the event a forfeited game is played, the forfeiting team may borrow players as is mutually agreed upon by the opposing coaches for equity of play. Borrowed players for the forfeiting team shall play defense at any position and shall bat in the batting order.

 

b)         If a team has seven or eight players, the team may elect to borrow two or one outfielders, respectively, from the opposing team only, to increase their defense to nine players in total. The borrowed players shall be the last batters scheduled to hit in the upcoming batting rotation.