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A-Division Rules 2016

LGCS Game Rules

 

LGCS Game Rules – “A” Division 2016


Introduction

1.    The “A” Division is an introduction to the exciting game of fastpitch softball. Our goal as a program is to teach basic individual and team fundamentals, preparing the kids to develop their skills and advance to the “AA” Division in subsequent seasons.  Key fundamentals introduced at this level include: batting, throwing, fielding, and running.  The players learn basic game rules and strategy as well. Kids upon completion of a season should understand defensive positions on the field, be able to demonstrate the name and place where each position is located on the field, balls and strikes, fair ball and foul ball, how to make and out and what an out means, the objective of advancing around the bases to score a run

2.    Game play will begin with a coach pitching to a batter.  After 4 coach pitches, regardless of whether the pitches thrown were balls or strikes, the batter who has not successfully hit a ball in fair play will then use a batting tee

3.    Coaches will umpire the games as needed

4.    Games are played with a 10-inch Incrediball (reduced flight, cushion type ball).

5.    No scores will be kept or recorded

6.    Players will not slide, and the Infield Fly Rule is not used

7.    Team on defense will use 5 infielders (behind the coach pitcher, 1st base, 2nd base, shortstop, and 3rd base) and the balance of the roster will play in the outfield

8.    No catcher will be used although the pitcher may cover home. A coach from the batting team will catch and assist the hitter, placing the batting tee in place as needed if after 4 pitches the batter has not hit a fair ball

9.    For the first half of the season, an inning will last until all the players on the batting team have come to the plate, assuring each player receives equal opportunity to bat.  For the 2nd half of the season, the same model will be used; however, a team on defense that successfully records 3 outs before all players on the opposing team have batted will leave the field and take their at bat

 

FieldinRules

1.    There cabe 2 defensive coacheothe field, supporting the defensive teamThe coaches may teach and provide instruction tthe fielderbut should nophysically assisthe fielder.

2.    For the first half of the season, outwillbe recordedbut notforthe purpose of ending the inning. 

3.    Outs can be achieved by catching a fly ball,tagging a base where a force out exists, or tagging a runner who is off a base. 

Coacheshould keeimind th
goals and spirit of the “A” Division, trying whenever possible to teach the game  


4.    The play wilbe considered over whethpitcher has control of the balinsidthe pitcher’s circlor if the runners have stopperunning, makinno effortcontinue

 

Batting Rules

1. FFor the first half of the season, each inning a team will bat their entire roster players each inning

2.   A batter will receive up to 4 pitches from the coach pitcher to successfully swing and hit a fair ball.  If the player does not put the ball into fair play after 4 pitches, she will then hit the ball off a batting tee which is placed in position

3.   If a batted ball hits the coach pitcher, the play is considered dead, no pitch, and the base runners return to their base. If a batted ball hits a defensive coach the ball is considered live 

4.   A batter and base runner may only advance one base on a ball that does not leave the infield. If the ball reaches the outfield grass, base runners and the batter may advance as many as 2 bases

5.   There is no advance on an overthrow

6.   For the first half of the season, if a base runner or batter is put out, they will stay at the base that the out was recorded to gain experience running the bases. 

Mid season adjustments to all rules will be considered and each coach’s feedback will be considered by the “A” Division commissioner.  If there is consensus, the game play rules will be modified to make the game more interesting and challenging at mid season.